Exodus 2.0 has now been released! You can download the new version now on the current releases page. I'm dedicating this release to my beautiful wife Judi, and my two boisterous little boys Justin and Aiden.
As promised, Exodus is now also open source. Check out the Source Code section for instructions on how to obtain and compile the source, and information on how you can contribute code changes to the project.
Good news, everyone! Although my previous plans to release Exodus 1.1 last year were shelved, due to a lack of time to work on the project for much of last year, things are back on track now though, and a shiny brand new 2.0 version of Exodus will now be released 30th of April 2015, exactly 2 years after the first release. This release will contain major user interface and performance improvements, as well as a lot of back-end work on the plugin model. Most importantly, I'm now ready to take the project open source. At the same time as the release, the source repository for Exodus will go live on Bitbucket.
So I've been pretty silent on this website since the first release of Exodus. Some family trouble came up mid last year, and with a newborn and 2 year old child on top of that, there wasn't a lot of time for me to work on this project for much of the year. I've been doing heavy development for several months now though, working towards the next release. The biggest part of what's coming in the next release isn't feature improvements though, it's the promised open sourcing of this project. A project like this is too big for one person to do alone, and I'm very open to anyone who wants to contribute to move this project forward, be it with new emulation cores, debug features, or bug fixes, all of it helps to improve Exodus and build it up. My main focus since the last release has been on making some critical internal source code changes I felt were required to complete, before other people start writing code on top of this platform.
The first public release of Exodus is now available in the downloads section. This has been a very long time in the works, with countless hours spent getting it to the point it's currently up to. I hope you like what you see. There's a lot more planned for the future though, so keep an eye out for updates. If you have any feedback you want to give, or if you encounter any problems while trying to use Exodus, please contact me via the support forums, and I'll do my best to help. Also remember to check out the suggestions page if you have any great ideas to improve Exodus, or if you want to see and vote on ideas other people have submitted.
Thanks for your support.
A number of people have asked me what the minimum system requirements will be in order to run Mega Drive games at full speed in Exodus. That question is a little hard to answer, since the speed at which Exodus is able to run does depend on the code itself that's being emulated. Code with very tight timing requirements is likely to execute slower than code with very simple timing requirements. I also haven't exhaustively tested performance on different hardware platforms or different games. That said, after gathering some feedback, here's my recommendations: