Welcome to the official website for Exodus, a unique and powerful emulation platform. Please use the main menu above to learn more about Exodus, and to gain access to support and downloads.
I'm pretty happy with the release of Exodus 2.0 overall, but as expected with only me testing the build prior to release, there were a few bugs in some areas I hadn't tested for awhile. There have been enough issues fixed to justify a patch release, so Exodus 2.0.1 is now available for download! Considering it was 2 years between the first two releases, I think 18 hours between these last two is a bit of an improvement. :)
Exodus 2.0 has now been released! You can download the new version now on the current releases page. I'm dedicating this release to my beautiful wife Judi, and my two boisterous little boys Justin and Aiden.
As promised, Exodus is now also open source. Check out the Source Code section for instructions on how to obtain and compile the source, and information on how you can contribute code changes to the project.
Good news, everyone! Although my previous plans to release Exodus 1.1 last year were shelved, due to a lack of time to work on the project for much of last year, things are back on track now though, and a shiny brand new 2.0 version of Exodus will now be released 30th of April 2015, exactly 2 years after the first release. This release will contain major user interface and performance improvements, as well as a lot of back-end work on the plugin model. Most importantly, I'm now ready to take the project open source. At the same time as the release, the source repository for Exodus will go live on Bitbucket.
So I've been pretty silent on this website since the first release of Exodus. Some family trouble came up mid last year, and with a newborn and 2 year old child on top of that, there wasn't a lot of time for me to work on this project for much of the year. I've been doing heavy development for several months now though, working towards the next release. The biggest part of what's coming in the next release isn't feature improvements though, it's the promised open sourcing of this project. A project like this is too big for one person to do alone, and I'm very open to anyone who wants to contribute to move this project forward, be it with new emulation cores, debug features, or bug fixes, all of it helps to improve Exodus and build it up. My main focus since the last release has been on making some critical internal source code changes I felt were required to complete, before other people start writing code on top of this platform.