A number of people have asked me what the minimum system requirements will be in order to run Mega Drive games at full speed in Exodus. That question is a little hard to answer, since the speed at which Exodus is able to run does depend on the code itself that's being emulated. Code with very tight timing requirements is likely to execute slower than code with very simple timing requirements. I also haven't exhaustively tested performance on different hardware platforms or different games. That said, after gathering some feedback, here's my recommendations:
This runtime must be installed on your computer in order to run Exodus 1.0.0. Please download and install the runtime using the link provided here, or download it directly from Microsoft at the following address: http://support.microsoft.com/kb/2019667
Showing the use of the savestate selection window.
Showcasing some of the graphical debug options available for the Mega Drive
Showing an example of fullscreen mode for the Mega Drive
Showcasing some of the CPU debugging features available for the Mega Drive
Exodus has a host of debugging features, but they can all hide away and simply show you what's on the screen, while still being on hand for whenever you need them.
Showcasing some of the audio debug features available for the Mega Drive
Active disassembly analyses code behaviour at runtime, and uses that information to build a more accurate disassembly than is possible using traditional "static" disassemblers.
I thought for awhile there that I'd never get this place online, but here we are. This is the official website for Exodus, the soon to be released emulator. The release date for Exodus is the 1st of May 2013. I'm making what I hope to be the final, release-ready build right now as I write this article.
It's been a long road getting to this point. I first started working on Exodus in late November 2006, with a focus on the Sega Mega Drive. About 3 months later, I had an emulator capable of playing quite a few Mega Drive games, minus support for sound. I've released preview versions of this emulator several times in a limited capacity, but it's always been far from what I wanted it to reach, until now. Almost 7 and a half years after I began work on Exodus, I'm finally ready to make the first full release.